Can You Trademark a Board Game?

You can trademark a board game’s name, logo, or slogan. Trademark protection covers the brand customers use to recognize the game. It does not protect the idea, rules, mechanics, theme, or overall concept.

Most creators should start with the game name and logo. Those are the assets printed on the box, shown on a crowdfunding page, used in retail listings, and searched by customers.

What trademark protects in a board game

A board game trademark protects the parts of the game that identify your product in the market. The usual candidates are the game name, logo, tagline, publisher or studio brand, and any series name used for expansions or related games.

The game name usually matters most. A distinctive name is easier to register and easier to protect. A name like CARD GAME or STRATEGY BOARD GAME describes the product category and would be weak. A made-up name, an unexpected word, or a suggestive name that hints at the theme without describing the game directly is usually stronger.

Your publisher or studio name can also matter. If you plan to release multiple games, the studio brand may become more valuable than any one title. A series name can matter too if you expect expansions, sequels, themed versions, or related titles under one umbrella.

MONOPOLY is the simple example. The trademark protects the name customers recognize on the box and in the marketplace. It does not give trademark protection over the general idea of a property-trading game.

What copyright protects

Copyright protects original creative expression in the game materials. Examples include rulebook text, card text, illustrations, board graphics, box art, character art, and other original written or visual content.

The Copyright Office is clear that copyright does not protect a game idea, a game name or title, or the method of playing a game. The same basic mechanic, scoring concept, or theme can appear in more than one game. What a competitor cannot copy is the exact rulebook text, artwork, or other original expression.

Board game creators usually deal with a few different forms of protection at once. The name is usually a trademark issue. The logo may raise both trademark and copyright questions. The art and rule text are usually copyright issues. The gameplay system itself needs a separate review if patent protection is even realistic. For more background, see the overview of trademark vs. copyright.

When patents may matter

Patents are separate from trademark registration. A utility patent may matter if the game includes a new, useful, and nonobvious apparatus or method. A design patent may matter for an ornamental component design, such as a distinctive physical piece.

Most board game creators start with trademark and copyright questions. Game mechanics by themselves rarely support patent protection, and a patent review is separate from the trademark filing. If the value of the game depends on a truly new component or method, that should be reviewed separately before public launch.

Filing classes and launch timing

Physical board games usually fall in USPTO Class 28, which covers toys, games, and sporting goods. For a boxed tabletop game, Class 28 is often the starting point.

Other parts of the business can add class questions. A downloadable or mobile version may involve Class 9. Tournaments, events, online communities, or entertainment services may involve Class 41. Merchandise can involve apparel or product classes. Each class needs its own filing support and adds a government fee.

SecureYourTrademark federal registration is $1,195 plus the USPTO government filing fee. The USPTO base application fee is $350 per class, and some filing paths can create additional government fees. If the first launch is one physical board game, Class 28 may be enough. If the launch includes an app, merch, online services, and events, the filing plan needs more care.

Proof of brand use

Strong proof of brand use usually shows the game name or logo where a customer can buy the product. Good examples include a photo of the box or packaging, a product page with ordering enabled, a retail listing, or a preorder page with real pricing and delivery information.

Weak proof includes sketches, prototype photos with no sale, an unfinished rulebook, a social media preview, or a pitch deck. Those materials show development, but they often fall short of showing the name as a brand in the marketplace.

If the game is already sold through a retail listing or product page, the filing may be based on current use. If the game is still in development or manufacturing, the filing may need to start before sales and finish after brand use can be proven.

Prelaunch, Kickstarter, and preorder timing

Crowdfunding creates a timing problem. A creator may have a name, logo, campaign page, and prototype before the game is actually shipping. In that window, a filing based on planned use can reserve the place in line without pretending the game is already in full commercial use.

A Kickstarter, BackerKit, or preorder page may help, but the details matter. A real commercial page with pricing, ordering, and delivery terms is stronger than a preview page or announcement. Filing under the wrong basis can create avoidable problems later.

Plan the trademark filing before printing final boxes, paying for a full production run, or locking the campaign title. A search and early filing can prevent a rebrand after money has already gone into art, packaging, ads, and manufacturing.

Search before launch

A board game search needs to look beyond board game forums. Similar names used for toys, apps, entertainment services, merchandise, or related games can block a filing or create conflict after launch.

Use Google and BoardGameGeek for early background, then run a real trademark search before printing boxes, launching crowdfunding, or paying for production. A trademark search should look for similar names across related games, toys, apps, entertainment services, and merchandise.

Next steps

Bring the game name, logo, product category, launch timing, sales or preorder page, and any plans for expansions, apps, merchandise, tournaments, or online services. The filing should match what you are actually selling now and what you realistically plan to sell soon.

Contact my office and I will review the name, search risk, filing classes, and launch timing before you commit to the brand publicly.


About the author
Xavier Morales, Esq.
Xavier Morales, Esq.
Founder, Law Office of Xavier Morales
Mr. Morales founded this trademark law practice in January 2007 with the goal of providing intellectual property expertise to entrepreneurs and businesses around the country. Since then, he has filed more than 6,000 trademarks with the USPTO. You can learn more about Xavier here.

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